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Smite Not Installing Prerequisites



The article above shows how to use dotNetInstaller to create managed EXEs, which check and install these prerequisites before executing the embedded MSI at the end. You can of course also just chain a load of MSIs together as well, it's really flexible.




Smite Not Installing Prerequisites



As you may already know, the setup.exe file that Visual Studio generates for you can install many prerequisites. However, your question states that you must ship only an MSI file, so the setup.exe isn't going to help.


If you are already installing .NET-based code, the solution is even easier: Add a project installer class to your existing code, then set a custom action to run the installer class. Note, however, that this approach will not work if the prerequisite you wish to install is the .NET runtime itself.


Step 5. Select Smite from the list of installed games and changes its Game Installation Directory to the actual location where you used to install Smite. Here we take D:\Games\Hi-Rez Studios\HiRezGames\smite for example.


Furthermore, Eldrtich Smite states that you can use it on a hit "with your pact weapon". If you take Pact of the Blade, and the Improved Pact Weapon invocation, you can use Ranged weapons as Pact Weapons. This means you can smite on ranged attacks, which is fun. :)


Also OP is asking about combining Divine & Eldritch smites so can you imagine adding both to 2 attacks the burst damage becomes ridiculous, but you'll only be doing it once (unless you take some levels in a 3rd caster class).


More caster classes would have no benefit at all to this, but because (as quoted above) Eldritch Smite only works with Warlock spell slots, if you want to spam it, you need to be a Sorlock (to spam both smites at once, a Sorlockadin), so you have a mechanism for gaining Pact Magic slots.


Warlock is not the best way to smite. Five levels for an extra d8 is not worth it, even with prone If you are going all in for smiting, generally 11 levels of Paladin are worth it. If you really want to multi-class, you do Oath of Vengeance (Channel grants Advantage) + Rogue for sneak attacking, 1 levels of Sorceror that grants the 4th level slots early plus a Sorceror origin feature of your choice. That brings you to 13th level. Then you can decided between more paladin abilities (including upto 2 more 4th level slots) and/or or more sneak attack.


A Paladin 16, Sorceror 1, Rogue 3, has 2d6 sneak attack, 6d8 of smite attack, and your choice of 3 different subclass abilities. Net damage on a hit should be 2d6+6d8 + 1d8 rapier, plus any magic weapon effects plus either Dex or Strength, whichever is higher. Thats a fireball's worth of damage to one person every round.


Compare a 11th level pure Paladin pure Warlock, using all slots to Smite. Warlock gets 3 smites at 5th level slot, doing 6d8 each, knocking prone. Paladin gets 3 smites at 3rd level, doing 5d8, AND 3 smites at 2nd level doing 4d8, AND 4 smites at 1st level doing 3d8. Plus another 1d8 against undead and fiends.


With only 2 spell slots before level 11 and the possibility of two encounters between short rests, if your party takes short rests, the warlock can really only count on one spell slot being available for each encounter. I find that using Darkness (+Devils Sight), Shadow of Moil, Spirit Shroud or even Hex can be a better use of a spell slot than using it for one smite. A third level slot does 4d8 damage which averages 18 on one target, once. Darkness or Shadow of Moil will give the warlock advantage on every attack for the entire fight which will likely increase the overall damage by far more than 18 for the fight. Hex does an extra 3.5 average damage on every attack In tier 2, it only takes 3-4 combat rounds typically for hex to outdamage the 18 from a single smite and hex will likely last through several encounters.


You can assume the warlock is also a hexblade if using smites, so you can compare one channel divinity (+ chr hit, advantage vs. 1 enemy, etc.) vs hexblade curse (+proficiency damage/hit against 1 enemy until level 14. That has the benefit of using chr as your attack modifier vs. strength (also used for any spell DC or spell attack for both classes). A paladin optimizing strength (for attack) and chr (for spell save DC, spell attacks and most importantly, aura of protection saving throw bonus means low hp (and con/dex saves, but those are more than offset by the aura).


So clearly our experiences with this type of character are very different - if someone is playing a melee warlock with 12 con without resilient, then I would agree with you that concentration spells aren't a good choice - even on a ranged warlock, resilient con or maybe warcaster is a good idea. If someone is playing an such a warlock then I'd agree that they might as well use the slots for smites since their concentration spells may be unreliable - but for a melee warlock with resilient con and a decent con score, the slots have much better uses than a bit of unpredictable extra damage (even though it might feel cool to roll all those dice).


Anyway, I stand by my opinion that eldritch smite isn't a good choice of invocation or a good use of a spell slot unless the melee warlock lacks resilient con and/or warcaster and a decent constitution.


Two Swords as One (Ex): At 2nd level, a samurai has learned to wield the katana and wakizashi together. He is treated as having the Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for that feat.


Kiai Smite (Ex): Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts (a free action), his next attack gains a bonus on the attack roll and the damage roll equal to his Charisma bonus (minimum +1). As a samurai gains levels, he can make a kiai smite more often. However, a samurai cannot make more than one kiai smite during any given round.


Improved Two Swords as One (Ex): At 11th level, a samurai's prowess with the katana and wakizashi improves. He is treated as having the Improved Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for the feat.


Greater Two Swords as One(Ex): At 16th level, fighting with a katana and wakizashi becomes second nature for a samurai. He is treated as having the Greater Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for that feat.


Combat Feats: You can permanently sacrifice one or two of your domain granted powers to acquire an equal number of feats from the list of fighter bonus feats, as long as you meet the prerequisites for them. You may not sacrifice your War domain ability for this purpose. You must choose whether or not to make this exchange when you first become an ordained champion, and you cannot later change your mind.


Diehard: At 2nd level, you gain Diehard as a bonus feat, even if you lack the prerequisites. If you already have Diehard, you can select any other feat for which you meet the prerequisites as your bonus feat.


Smite (Su): At 2nd level, you can spend one daily use of your turn/rebuke undead ability as a swift action to turn your next melee attack into a smite. You gain a bonus equal to your Charisma modifier on attack rolls, and you deal extra damage equal to your total effective turning or rebuking level. Your smite attack is not limited by alignment or race; you can attempt to smite any foe. Except as noted here, this ability functions like the paladin's smite evil ability (PH 44).


3.Smite Evil (Su): The exorcist can call out to the powers of the silver flame to aid her in her struggle against evil. As a swift action, the exorcist chooses one target within sight to smite. If this target is evil, the exorcist adds her Charisma bonus (if any) to her attack rolls and adds her exorcist level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the exorcist has. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.


Because event-based add-ins are deployed by admins, any change you make to the manifest requires admin consent through the Microsoft 365 admin center. Until the admin accepts your changes, users in their organization are blocked from using the add-in. To learn more about the admin consent process, see Admin consent for installing event-based add-ins.


Firstly, we have the melee cantrips, particularly booming blade and greenfire blade. Unlike a normal cantrip, these cantrips trigger off a melee weapon attack as part of casting the spell, which means their damage can be stacked atop your regular weapon damage AND your divine smite damage. Greenflame blade is probably the best of the two, as booming blade depends on enemy movement while green-flame blade will trigger no matter what. These are especially useful if you don't work up to (or not yet to) an extra attack.


Next we have the min-max favorite of shadow blade. Shadow blade conjures a shadowy magic sword you can wield just like a normal magic weapon, except this one deals a base of 2d8 psychic damage. There's been some contention about this combination, but you should still be able to use a shadow blade, casting a greenflame blade, AND use your divine smite all in the same attack. 2ff7e9595c


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